Apple specs leaked and rumors: how Apple can strengthen AR
Apple specs leaked and rumors – The latest alleged Apple Glass leaks may be Apple’s next big product but are the most elaborate to date.
First came VR. Then came a wave of AR headsets that were high-priced and full of promises of a wild mixed reality world. Apple now designs its own pair of smart glasses, for a long time, seven years after Google Glass and four years after Oculus Rift’s debut. These reports have spanned several years, including a broken story by Sharra Tikken of CNET in 2018.
Apple has been in the wings all the time without a headset, although the company’s aspiration in AR has been clear and well-telegraphed on iPhones and iPads for years. Every year, Apple makes significant progress on iOS with its AR tools. There has been debate as to how soon this hardware will emerge: next year, or year later, or even further down the road. Or, does Apple just go ahead with the specs, or with a mixed-reality VR / AR headset.
Is Apple likely to reveal too much AR-related news with the upcoming virtual WWDC event, where specs fall in the picture? It is unlikely that Apple will unveil any AR headset next week, but software underpinnings should more definitely emerge.
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Apple specs leaked and rumors – I have worn more AR and VR headsets that I can even remember and have been tracking the entire landscape for years. In a lot of ways, the logical flight path of future Apple AR headsets needs to be clearer than just studying the previously decided pieces. Apple just acquired the VR media-streaming company NextVR, and earlier acquired AR headset lens manufacturer Akonia Holographics.
I have my own thoughts on what a long-lasting headset might be, and as of now, the reports feel well-aligned just for being so. Like the Apple Watch, which emerged among many other smartwatches and had a lot of features that I’ve seen in other forms before, if you’re following the beat of the AR / VR landscape, Apple’s specs are probably a big surprise. Will not done. recently.
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Here’s how Apple is likely to go based on the report, and how the company can avoid the pitfalls of those earlier platforms.
Apple declined to comment on this story.
Putting people on AR headsets is tough. I have struggled to remember to pack it smart glasses, and find room to carry them. Most of them do not support my prescription, either.
Apple always viewed the Apple Watch as, first and foremost, a “great watch”. I expect the same from its specs. If Apple makes its eyeglass prescription glasses and makes them available, then Warby Parker-style, in seasonal frames from its Apple stores, which frames may be enough for people to look good.
From there, Apple can add AR features and let new people settle into the experience. Augmented reality is strange, potentially off-putting, and people will need to realize how perfect it is for them. The original Apple Watch was designed for five seconds at a time. It may be that the idea of Apple AR features is also in the works.
Apple Glass is the new alleged name of glasses. Not surprising, because the watch is Apple Watch, the TV box is Apple TV. Apple could go the “Air” route like “AirFrames”, but I wonder if these things will end up tethering for some time.
Think less cost?
A new report by Apple leaker John Prosser states that a product called Apple Glass will start with a $ 499 plus prescription add-on like a lens. I can still charge a higher price for what I pay for my glasses, but still it stays in a realm that is not crazy. While HoloLens and Magic Leap cost thousands of dollars, they are not aimed at regular consumers at all. VR headsets cost anywhere from $ 200 to $ 1,000, and the Oculus Quest’s $ 400 to $ 500 price seems like a good settling point. The original iPad started at $ 500. The Apple Watch was around the same. If glasses are accessories, and are meant to go with a watch, AirPods, and an iPhone, then you can’t afford them too much.
Qualcomm’s AR and VR plans are telegraphing the next wave of headsets: many of them will be powered by phones. Phone-powered headsets can be underweight and simply have an onboard camera and sensor to measure movement and capture information, while the phone does heavy lifting and does not eliminate the battery life of the headset.
Apple’s star device is the iPhone, and is already loaded with advanced chipsets that can do tons of AR and computer vision computation. It can already serve to power an AR headset, imagine what could happen in a year or two.
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The world of QR codes, and perhaps location-aware objects
The QR Code report in the upcoming iOS 14 AR app that will launch a 3D experience when scanning a code in a physical location like Starbucks is confirmed by Prosser’s report. Apple Glass (es) will scan these codes and use them to quickly launch AR experiences.
This idea of a QR code that works for AR is not new: the 2011 Nintendo 3DS launched with a pack of QR cards, which also worked with a baked-in AR game.
Perhaps the QR code will help speed up AR working in the “dumb” world. Apple’s latest iPhones feature a mysterious U1 chip that can be used to improve accuracy in AR object placement, and a U1 chip to quickly find other Apple devices as well. As soon as reports of tracker tiles are coming out this year, which can be viewed via the iPhone app using AR, possibly extending to Apple’s specs. If all of Apple’s objects recognize each other, they can act as beacons in a home. U1 chips can be indoor navigation devices for additional accuracy.
Apple’s newest iPad has the sensor technology it needs
Apple has already invested deeply in camera arrays that can understand the world from short and long distances. The TrueDepth camera on the front on every Face ID iPhone since X is like a shrunken Microsoft Kinect and scans out a few feet while sensing 3D information with high accuracy used for a secure face scan. Can. The new Lidar rear sensor on the 2020 iPad Pro can scan many meters away, far ahead. This is the range that will require glasses.
According to the developers, Apple’s iPad Pro Lidar scanner is more for depth sensing than depth-sensing scanning: the array of dots sent to ping the world is less fine-grained, but its environment is used to forge and landscape Enough to scan, noting furniture, people and more. Recent iPad Pro apps using Lidar use technology to enhance room scans and even improve the camera’s understanding of room details. That Lidar sensor array is described as Apple’s AR glass sensor, and it makes complete sense. The iPad Pro and next iPhone may act as a living development kit for eyeglass sensors, but iOS 13 already has code indicating stereoscopic software called “starboard” and iOS for handheld controller-remote 14 support is reported.
How would the bleeding scene be?
Will Apple push the bleeding edge of realistic holographic AR, or for style, do some major work and build from there? Undoubtedly, the latter. The first Apple Watch was feature-packed but still lacking some important things, which were other watches such as GPS and cellular connectivity. So the first iPhone, which had neither an App Store, was 3G or GPS. Apple does some major things very well to bring its new products to market.
High-end mixed reality headsets such as HoloLens 2 and Magic Leap, which show enhanced 3D effects, are heavier. Smaller, more common smart glasses such as North Focal or Vuzix Blade are more like Google Glass; They present bits of head-up information in a flat 2D screen.
There are not many lightweight AR headsets yet, but this is going to change. Plug-in glasses such as the NReal Lite show some magic leap-like 3D graphics, and it uses a phone. Closer to what Apple can make.
Apple Watch and AirPods can be great partners for Glass
Apple has already found a collection of wearable devices that connect to the iPhone, and both make sense with the specs. AirPods can pair for audio (although the specs may also have their own Bose Frames-like audio), while the watch may be an auxiliary remote control. The Apple Watch already acts as a remote at times when linked to an Apple TV or with an iPhone camera. Apple’s glasses can also look at the watch and expand its display, offering enhanced extras that, attractively, look like a halo.
The Apple Watch can also provide something that would be difficult to achieve with a touch-sensitive frame on hand gestures or a pair of glasses: haptics. The feedback on the watch may possibly provide some tactile feedback for virtual objects.
Could Qualcomm and Apple reconcile also be about XR?
Qualcomm and Apple are working together again on future iPhones, and I don’t think it’s just about the modem. 5G is a major feature for phones, no doubt. But it is also a killer element for next-gen AR and VR. Qualcomm is already exploring how remote rendering can allow 5G-enabled phones and connected glasses to link to streaming content and cloud-connected location data. The specs may eventually stand on their own and use 5G to perform advanced computing, such as the Apple Watch eventually working on cellular.
Qualcomm’s chipsets are almost every self-contained AR and VR headset I can think of (Oculus Quest, Holones 2, a wave of new smart glasses, the latest version of Google Glass, Vive Focus). Apple’s hardware will also interface with some of Qualcomm’s emerging XR tools.
Expect iPhone to support other VR and AR
While Apple Glass may be Apple’s biggest focus, it does not mean it cannot or should not be competitive. For example, there are many smartwatches and fitness trackers that work with the iPhone. Where it becomes annoying for other trackers and watches is how they get locked into more limited interactions with iOS than the Apple Watch. It may be the same down the road if connected VR and AR headsets are allowed to work with future iOS updates. This is where Qualcomm is headed with phone chips, and Google may be likely to follow Android.
Launch date: 2021, 2022, 2023 … or later?
New Apple products are announced months in advance, perhaps even more. The iPhone, Apple Watch, HomePod, and iPad all followed this path. Processor reports say that the first announcement could come with the next iPhone in the fall; This is a standard Apple event as originally planned for preauronovirus (which it probably won’t be). However, the actual availability maybe 2021. This line 201. I am back with reports of Sharra Tikken.
Bloomberg’s Mark Gurman has countered Prosser’s report, and other well-known analysts such as Ming-Chi Kuo say the specs may arrive in 2022. A report from the 2019 notice, based on leaked Apple presentation material, suggested 2022 as an Oculus Quest. 2023 for AR / VR headsets, and specs. Maybe Apple takes a faltering strategy with AR, and releases several devices: first for a manufacturer, with a higher price, and later for everyday wearers.
Either way, developers will need a long head start to get used to developing Apple’s specs, and work and flow with whatever Apple’s design guidance will be. Where AR could be a leap-off point to continue developing AR software before any hardware was formally announced at Apple’s WWDC conference, as Apple has already done for years.
The acquisition of Apple Glass seems like the culmination of Haier and the behind-the-scenes drama, but they may not come as quickly as you think.