Yes, the Apple App Store. Most of us have a laid back attitude when it comes to painting a picture about Apple and Google, and then how many apps are on the App Store and Android Market. In late 2009, IDC estimated that the number of apps on Apple’s rumored tablet launch iOS Storefront reached 300,000 a year later. You may remember how Apple marketed the store. After all, Apple tells us “there’s an app for it”.
Apple allows certain game streaming services to be available on the App Store with exceptions.
Now, with approximately 2.2 billion apps in the App Store, the latter has become a legal and regulatory headache despite the money it generates for Apple’s coffers. The infamous Apple Tax gives Apple a 30% discount on in-app purchases and is forcing Apple users to pay more for certain apps as the company does not allow iOS users to install the app from a third-party app store. This includes a class-action lawsuit against Apple and investigations by regulatory agencies in the US and Europe; Last year the U.S. The Supreme Court, by a 5-4 vote, may ask the plaintiff to prove that Apple acted as a monopoly by raising the prices of the App Store apps. But in the case of the Apple Store, Apple claims that its role is that of a mediator and should not be named in this lawsuit. Contrary to Apple, the Supreme Court has ruled that iPhone and iPad users buy their apps directly from Apple. This allows iOS and iPadOS device owners to sue Apple directly.
With iOS 14 on the verge of release, CNBC reports that Apple has revised its App Store guidelines for the upcoming iOS build. These guidelines are used by Apple employees to approve or reject applications and/or application updates in the App Store. Considering that Apple recently removed the popular game Fortnight from the App Store and closed the developer accounts of Epic Games at the end of last month, it’s very timely. Epic violated Apple’s rules, which prevented developers from attempting to operate around 30% Apple tax by offering their own direct payment system.
Some Fortnight users who downloaded the game from the App Store were given the option of subscribing to Epic by paying directly to Epic. The developer offers Epic 20% off 2% (@ 99 7.99) on those who take on its offer. Apple charges $ 9.99 to subscribe to the game through the app’s payment platform.
Apple now allows some game streaming services such as Google Stadia and Microsoft XCloud on the iOS App Storefront with a few exceptions. Games must be downloaded directly from the App Store, not from the “All-in-One App”. Developers are allowed to provide a “catalog app” that links to other games in the service, but each game must be an individual application. This means that if the streaming service has 100 games, everyone needs a developer account with a separate App Store listing and Apple. Games must provide some kind of basic functionality when installed and accept the purchase system in Apple’s app, which gives the tech giant 30% cuts.
A Microsoft spokeswoman said: “It’s a bad experience for customers. And says that each game has to be vet one by one. The company offers its own bundle of subscription iOS games; This is the Apple Arcade.
Another change Apple has made is affecting personal texts provided through the App Store. Apple can now provide such virtual lessons without taking its 30% cut. However, Apple still takes 30% of the classes it teaches